Are Moonkins the New Mages?

Moonfire

Having decent moonkin gear myself (half restoration though, but still decent; if you really must know, 1050ish spell damage), I know we can pump out serious damage (6k+ Starfire crits in Karazhan is serious business). High threat is also an issue now, but Nature’s Reach will also reduce threat caused by balance spells by 30%. Paired with Subtlety talent in resto tree, that’s a 60% decrease in threat - 60% because the talents will be reduced to 3 points, and reduce threat by 10% for each point. It sounded too good to be true - Subtlety will be changed to only decrease threat caused by healing spells, not balance.

It’s pretty much impossible for me to get into heroics today as a moonkin. First of all, there’s people who know shit about the class and think we’re some undergeared shadowpriests, without the Vampiric Embrace/Touch. It’s not even so far from the truth - most moonkins I see are just playing it for fun with some quest greens & blues - thank heavens for the armory so we can see that before we get to the instance.

My guess is, in Wrath it’s gonna change.

Crowd Control

According to the leaked Wrath patch notes, one of the things druids will be getting - and it’s about damn time - is a change to Entangling Roots spell, which will finally be castable indoors. We rarely get to use the spell nowadays outside of arenas - maybe you used it a couple of times in Zul’Farrak or Zul’Aman but that’s about it.

Another great spell is Hibernate, a 40 second sleep, which I use in Slave Pens and … nowhere else (forget PvP for awhile ok). Although it’s limited to only beast and dragonkin, it’s still there, and with the new roots it will be easy to keep two mobs controlled.

The dreaded Cyclone, a subject of many discussions when it comes to PvP, will have its diminishing returns removed, and will be spammable in PvE. Although it’s a 6 second duration, in tight situations we can easily cast it and control 3 mobs at a time.

While this is not a CC type spell, Soothe Animal can actually be useful sometimes - rarely, but still deserves a place on your action bars; will be changed to instant cast in the expansion.

Group Buffs

We all know casters love our Moonkin Aura, a 5% bonus to spell crit chance is nothing to laugh at. Improved Moonkin Form will also give a chance for you and your party members to gain 20% spell haste, so that’s another great reason to stay furry bird form.

Mark of the Wild is hardly the best buff around, but better than nothing. Casting Thorns is a waste of mana on anyone other than the tank - some druids are even crazy enough to spec into Brambles - those precious three talent points can be used much better, but to each its own I guess.

Improved Faerie Fire will in addition to its current effect also increase spell hit chance, that’s another 3 points you can use to help out your fellow players who aren’t hit capped.

Innervate… should I say more?

Healing

Moonkins are more than capable of healing in tight situations - with a decently geared tank you could probably even be a main healer in a heroic.

Tranquility is an amazing AoE heal - you will be able to reduce its cooldown to 5 minutes in WotLK if you pick up Improved. Even without restoration talents, it’s ticks for over nine thous… err two thousand.

Resurrecting

The one and only, Rebirth. Saved me from running back to my corpse a bunch of times. Currently the onlyRevive - the new resurrect spell for druids resurrect castable in combat, its 20 minute cooldown is not a lot.

Revive is the new out-of-combat resurrect for druids - we have waited long time for this baby, now just a little bit more. In my experience, this is one of the main reasons other healers are preferred for 5 man instances.

AoE

Currently, we only have Hurricane - it doesn’t do much other than help the mage or warlock while they do their thing.

Typhoon is the new spell on the block - it will do an unknown amount of damage (520 damage keeps popping up but don’t take my word for it) when it comes in contact with your enemies, and knock them back 5 yards. The details about the spell like mana cost, duration etc. are not available at this time, but sounds pretty slick.

I’m positive I heard something about Starfall, but can’t seem to find anything about it right now. Basically, it’s like Tranquility but doing damage and possibly has a chance to stun enemies. But why the hell can’t I find it now. The spell linked is from some mob in The Eye.

Survivability

A 400% armor bonus in Moonkin Form is nothing to laugh at, we’re more than capable of surviving some unexpected damage. If you pop Barkskin, you’re pretty much a walking tank for 12 seconds - more than enough to finish off the mob or your tank to pick up aggro.

Interrupts

Maybe you’re a special snowflake like me and sometimes pick up Feral Charge in feral tree - if you’re not that’s ok, means you’re normal. Maim is limited to feral druids, so don’t expect a moonkin to go cat form and use it. That leaves us with Bash, a 4 second stun (non-talented) with a one minute cooldown. Usually the mob will already finish his casting by the time you shift into bear form, get to the creature and use the spell. Rumors say Feral Charge will be moved lower in the feral tree so it will require 21 points. A Counterspell-like talent deep in balance tree would be freakin awesome - however I haven’t heard anything about something like that - we can only dream. If you’re a tauren like myself, you got War Stomp though, but again, if you’re 30 yards away it won’t do you much good.

Conclusion

Durids are for fite! With all the amazing changes to our talent trees and spells, we’re going to be kings of heroics and even raids. More than enough ways to crowd control creatures, great damage with low threat and group buffs will be our ticket in. Throw in the mix an extra emergency healer plus weak (but not that weak) AoE damage and you’re more wanted than a tank. Moonkins will be a true hybrid class.

All we’re missing now is some biscuits!

New Hunter Pet Abilities in Wrath

I’m pretty excited about most of this stuff coming in about WotLK so I’m on a posting rampage. Thanks to Wotlkwiki, we now have a preview of new hunter pet skills, which if real are seriously sick.

Earth Shock

- New line of pet spells called “Smack“. Equivalent to Claw except with different name.

- Tendom Rip (Rank 1) - 25 focus, Next melee, 20 second cooldown. “Damages an enemy for 3 to 5 and reduces movement speed by 25% for 8 sec.”

- Spore Cloud (Rank 1) - 50 focus, 10 second cooldown. “Inflicts 2 nature damage to nearby enemies every 2 sec for 6 sec and reduces armor by 15%.
- Dust Cloud (Rank 1) - 50 focus, 20 second cooldown. “Kick up an obscuring cloud of dust, lowering the chance for enemies to hit by 30%. Effects last 8 sec.”
- Serenity Dust (Rank 1) - 75 focus, 2 minute cooldown. “Heals the pet for 510 over 15 sec.”
- Bad Attitude (Rank 1) - 25 focus, 3 minute cooldown. “Snap back for 5 damage at any target that strikes

you for the next 2 min.”
- Nether Shock (Rank 1) - 30 focus, 20 yard range, 6 second cooldown. “Instantly lashes an enemy for 17 to 19 Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 1 sec.”
- Ravage (Rank 1) - 80 focus, 1 minute cooldown. “Violently attack an enemy for 4 to 6, stunning it for 2 sec.”

- Sonic Blast (Rank 1) - 80 focus, 1 minute cooldown. “Emits a piercing shriek, inflicted 4 to 6 physical damage and stunning the target for 2 sec.”
- Wing Buffet (Rank 1) - 40 focus, 30 second cooldown. “Blasts the target for 4 to 6 damage and knocking it back.”
- Snatch (Rank 1) - 40 focus, 1 minute cooldown. “Grab the enemy’s weapon with your talons, disarming them for 10 sec.”
- Pin (Rank 1) - 80 Focus, channeled, 20 second cooldown. “Pins the target in place, and squeezes for 20 damage over 12 sec.”

We don’t know yet how exactly will pet talents work, but some of these abilities look 100% imbalanced - 6 sec Earth Shock for hunters? Mages won’t stand a chance.

Both warlocks and hunters want pet scaling (mostly with resilience) for months now, and according to my last post about PvP changes in Wrath, Blizzard is quite happy with the current scaling.

WWI PvP Panel - What Awaits

Lake Wintergrasp

General

Arenas

There’s 2 new arenas, Dalaran and Orgrimmar.

Dalaran Arena

Orgrimmar Arena

Lake Wintergrasp

Siege Vehicles

New Northrend Battleground

Here’s some interesting Q&A, most importantly changes (or lack of them) to pet scaling:

Q: Now we have one source of honor, Alterac Valley, and everything else is a source of marks. Some people lose on purpose to get marks quicker. Is there anything being done to solve this problem?
Chilton: It’s a very very difficult problem to solve. We find that if we give no rewards for losing a battleground, it’s very punishing. That’s why we have systems to report players for not participating and we’ve lowered the number of players who need to report someone. (There is a certain point where the system can’t determine how hard you’re trying.

Q: Do you have plans to implement a spectator mode?
Chilton: Definitely on our list of things we want to do. To add to that, we also have the idea of using that spectator mode to extend to other things, in raids for example

Q: Unique (racial) combat moves?
Chilton: We don’t plan to add any more racials.

Q: My girlfriend and I love PvP, but since the Burning Crusade, we feel like we’re forced into arenas
Chilton: We do plan to keep a pretty similar sort of reward items.

Q: For the frost mage, some crowd control talents seem to be PvP-oriented, don’t you think this could cause unbalance?
Chilton: It’s always going to feel that way because bosses tend to be immune to crowd control, but we’re trying to open it up.

Q: What do you plan to fix Warlock pet scaling?
A: Right now we’re pretty happy with pet scaling. It should be a viable tactic to spend some time attacking the pets. A player has to make a choice. We feel like if that scales very well, it’s going to be a viable tactic to just focus on one.

Sources: Game-say.com, Wowjuju.com, Wowinsider, Mmo-champion

WWI Developer Panel - Class Changes in Wrath

We already know about many new spells and talents coming in WotLK, but none of that info was official until now. The stuff in gray is my comments.

Death Knight

Hunter

Mage

Shaman

Rogue

Warrior

Warlock

Paladin

Priest

Druid

Diablo 3 Announced

Diablo 3

Hell yeah. As long as there’s no daily quests, I’m in.

Blizzard.com/diablo3 for the official things, mmo-champion for the rest.

PvP For Skills

Taurack has some excellent points in his why you should PvP post, which I really recommend reading.Kael\'thas Sunstrider

His main point is, even if you’re a dedicated raider, you should do battlegrounds from time to time, and for the most part I agree.

The problem with 90% of PvPers is that they dont know how to PvE; they don’t understand aggro, they’re not geared toward PvE.

Gear is of course not the best, since PvPers often lack enough hit rating or some other stats, however I do believe you will teach a PvP player how not to pull aggro quite easily - just let him die a couple of times.

PvPing is a different game all together, hence it will force you to use other skills/spells, it’ll teach you to LoS (line of sight) quicker and better and it’ll teach you how to use some spells in new ways, or get you using them period.

One of the things I learned from PvP is warlocks don’t only have Curse of Shadows and Curse of Agony. For example, in Magister’s Terrace, instance which is unfortunately going to be nerfed soon, I find Curse of Tongues extremely helpful vs. those caster mobs, and there’s plenty of those. Most warlocks I meet in battlegrounds, and even arenas at <2000 rating, don’t use CoT - it is without doubt the best curse warlocks have, even versus mages: sure, they can remove it, but it still takes one global cooldown from both you and the mage, but your DoTs can tick in that time, while he won’t be damaging anyone. Against paladins, shaman and priests it’s… maybe even a bit overpowered.

PvP also greatly increases situational awareness. PvEers are horrible for getting tunnel vision, they stare at the boss, stare at their buttons, they’re trying to execute their rotations…

One of the reasons I find PvE boring is because it’s so damn predictable - with all the addons available, you pretty much know what the boss is going to do each second of the fight. Sure, you can guess when that mage will Ice Block or when the paladin will bubble, but every fight in arena is completely different and a lot of things can go wrong and unexpected. A paladin buddy of mine is always wondering why he can’t get past 1600 rating, and doesn’t really listen to my advices: I often tell him to get rid of Healbot for PvP, it’s an awesome addon for PvE healing but he barely even know what’s going on around him most of the time - he just stares at those bars and nothing else. You need to learn how to bind your keys (upcoming post here) and watch what’s going on around you. Megan wrote a couple of good posts about tunnel vision awhile back, I recommend reading both posts.

Addons like Proximo or Afflicted can also help a lot, if you’re trying to do arenas get them.

On any given day, I’d rather take a PvP player in a raid or instance than someone who cleared half of Sunwell, obviously not because of the gear, but because I know he won’t panic if the tank dies, because he will know how to line of sight casting mobs (again, Magister’s Terrace really shines there), he will react quickly with Ice Block or Vanish, or know how to chain fear, or even seduce and fear and banish (again, MgT) in the same time without whining; a PvP specced druid who will HoT up your tank and Feral Charge into mobs to break heals, or cast Cyclone or Hibernate when needed.

The list goes on, there’s a bunch of stuff you do in PvP which are taken for granted in arena environment, but learning it will without doubt make you a better player.

And a question for you now: do you prefer doing instances with PvP geared players or PvE? Did a PvE player ever surprise you with something?

Pure Evil, Trust Me

Frostscythe of Lord Ahune

It can’t get more evil! Frostscythe of Lord Ahune with what is proved to be the most evil looking warlock set is absolutely amazing.Druid with Frostscythe of Lord Ahune

It’s now mine, and since I can’t disenchant it and it’s soulbound, there’s no way you can take it away from me. Mwahahahahaha. Now I want those brooms back please. Only problem - I got the Scythe on my druid and not on warlock.

Go get your own scythe: Wowinsider’s strategy should be enough even for those who aren’t evil enough. All you have to do is visit Slave Pens in either normal or heroic difficulty, and hope for the best. I’m not sure about the drop rate, but you can check Lord Ahune’s loot table here. Good luck!

2.4.3 Update - Bear Mount, Gems for Arena Points

Looks like yesterday’s 2.4.3 patch notes were missing a few interesting additions, worthy of an update.

The following gems are now available for purchase for 800 arena points each:

Whether they will be linked to the ones purchasable for honor points currently on live realms is unknown, but it seems they are not unique-equipped anymore. It’s actually not such a big deal like some think - those who do well in arenas will be buying gear first anyway, and 200-300g per epic gem is not much these days.

Don CarlosThe Mexican (Don Carlos) who puzzled me while writing about Tier 7 armor sets is now located in the desert of Tanaris, and will give you a quest for Old Hillsbrad, rewarding you with a nice hat.

Polar Bear Mount

I first thought this might be the new polar bear mount Tigole mentioned awhile back, but the model and corresponding spell name is Summon Big Battle Bear, so I’m totally lost as to where we could get this from. Perhaps Haris Pilton sells it for … 10,000 gold?

Now the best part. Haris Pilton’s new line of bags and jewelry includes this amazing 22 slot bag for an even more amazing amount of (drumroll!) 1200 gold. Talk about yet another gold sink. I know I can afford it, and bag space is something which really annoys me, so I’ll probably get it.

2.4.3 Patch Notes - Something Unexpected

Warlock

  • Curse of Shadows: This spell has been removed.
  • Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
  • Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
  • Health Funnel: This ability will now cancel channeling when the target pet is Banished.
  • Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
  • Summon Felsteed is now available at level 30.

I’ can’t think of any reason why Curse of Shadows will be removed. Sure, it’s a great change and a lot of players (not only warlocks) will be happy about it; it will be much more convenient now in raids and 5-mans also, but I don’t remember convenience ever being a reason for such changes (buffs?).

There’s a few other changes that caught my attention also.

ROGUE

Rogue’s Cheat Death is obviously nerfed, which will probably make about 84% of WoW players very happy. I read about something like this a couple of weeks ago on WoM, and it seems Jasi is either psychic or Blizzard actually listens to their customers (blasphemy!). Will this end the need for rogues to wear PvE gear in arenas, only time will tell. Hopefully the change will go through.

There wasn’t supposed to be any PvP balancing changes till WotLK - who would of guessed, huh.

HUNTER

I really hope I won’t have to read any more posts on hunter blogs about Growl after this.

DRUID

More mana is always good.

Magister’s Terrace

I did a few dozen runs in MgT, and while some were simply terrible, I mostly enjoyed the instance since it was actually challenging. Those are some serious nerfs here, which will make this instance more popular and even more profitable. If you ever need Void Crystals, that’s the place to go to.

QUESTS

It’s probably not important to most of you, but this is THE most annoying quest I ever did. Took like 4 hours of grinding, honestly.

BUG FIXES

I’m guessing this has something to do with Mind Controlling players so they don’t receive marks :) *hint*

OTHER

Not saying it’s bad, but why?

I heard from a mage buddy about Invisibility potions triggering a 10-minute cooldown on Mana Emeralds - anyone care to shed some light? What do you think, will this affect shoulder size on human male models?

If you want to read the full patch notes, guess where to go.

World’s First Turpster Kill

I bet it scared the shit out of Turpster when he saw a few hundred midgets chasing him.

Since I took a few dozen screenshots it would be a waste not to show at least some, so here they are.

- Someone’s been preparing:

Handstiched Leather Pants

- I got bored waiting so I used my favorite emote! Called upon myself the wrath of hundreds of gnomes but what the heck:

Mass spit

- Thanks for reading Lilock, sorry if I spat on you :)

- No comment:

Turpster\'s voice

After the show was over, we were on our way to the Turpster cave, eager to taste his blood:

And the moment of doom:

After he died, we marched to Ironforge:

And right after reaching the gates of Ironforge:

I was able to log back in and witness the final ding. Seems some people got confused and didn’t know where to go, but most of us was there:

Overall, regardless of few minor incidents, it’s been a blast and I’m happy I was there. It was able to find only one blogger who covered the event, Regis from Wizards & Wenches, who also made a vid if you want to check it out.

Thanks to Lilock and everyone else who was there, and big congratulations to Turpster who made it all happen!