2.3 - More Rogue Buffs
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Mmo-champion brings us the news of the latest changes on public test realms. These are not as bad as last ones, but (surprise!) rogues got a huge buff again!
- Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
- Dirty Deeds now also increases damage against enemies below 35% health (previously, reduced energy cost of Cheap Shot and Garrote by 20 for 2 points).
Cheat Death requires 30 points in Subtlety tree (33 for 3/3 CD). Previously, it had a 10/20/30% chance to proc. Shadowstep got buffed, Dirty Deeds got buffed, Deadly Throw got buffed, Blind got buffed, Hemmorhage got buffed… Geez, why the hell didn’t I roll a rogue?
The 90% less damage for 3 seconds part sounds like yet another warlock nerf, no? We wouldn’t want a DoT (or anything for that matter) to finish up the precious rogue, would we.
But of course, this site is more about warlocks then rogues, I must not miss this huge buff we got again:
- Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.
Oh wait, it’s not a buff… It’s a nerf! You can call it a bugfix just like Drain Life/Siphon Life being affected by Mortal Strike and similar effects - but it’s still a nerf.
But why, why buff rogues again? After reading some posts on World of Ming lately, I’m sure those guys would disagree with me, but come on. Blizz almost killed lock+healer combo; when top teams will consist of rogue+healer, I wonder if Rogues will get nerfed. This is what I want Rogue talent trees to look like!
There’s more changes, mostly about professions and interface, you can read full notes at mmo-champion.
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