Yet Another Warlock Nerf

"But I've been the Prince of Darkness since 1979!"
RSS Feed

WWI Developer Panel - Class Changes in Wrath

We already know about many new spells and talents coming in WotLK, but none of that info was official until now. The stuff in gray is my comments.

Death Knight

  • Developers don’t want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.
  • Runes have a 10 second separate cooldown
  • Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack
  • All races are confirmed to have Death Knights. The Lich King wants them all :) - Draenei female, gnomes, Night Elf female Deathknights… omfg. I was still hoping they would reconsider but I guess not.

Hunter

  • Steady Shot will no longer clip Auto Shot, meaning it won’t have to be timed, just spammed :) - Lets change all the things which require a bit of skill so all hunters will be like zombies just mashing two buttons
  • The skill point system of pets will be replaced with Pet Talents, one tree for utility, one tree for tanking and one tree for DPS - Pretty interesting change, I’m sure many hunters will be drooling over this
  • A new ability will make the pet deal extra 20% damage when on 20% health

Mage

  • Mage Armor will be reworked to reduce harmful debuff durations
  • New ability: Frostfire Bolt. In itself it’s not as good as Frostbolt or Fireball, but when the player talents into both Frost and Fire, Frostfire Bolt will be better.
  • Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viable - I feel bad for mages sometimes, Seed of Corruption is really sick

Shaman

  • Totems will affect the entire raid! - Cool but what about Tranquil Air?
  • Strength of Earth and Grace of Air will be merged - Awesome!
  • Windfury will be changed, so that druids are affected by it too. It’s no longer a weaponbuff, but a buff. - Another buff for feral druids; with all the great changes coming DPS will skyrocket
  • Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done
  • Flametongue Weapon will increase spell damage - Since Rockbiter will be removed and Flametongue changed to spell damage bonus, it might be a bit harder to level up till you get Frostbrand (level 20)
  • New ability: Hex. Emergency CC spell that leaves movement control for the hexxed player, but is unable to cast spells. 0.5sec casting time, 8-10sec duration - Much needed CC is here

Rogue

  • Sap will work on not only humanoid targets, but on pretty much everything that has a brain - Don’t have anything against it
  • New ability: Fan of Knives. Similar to the Warden spell in Warcraft 3. Short AoE

Warrior

  • New talent: Titan Grip is now confirmed. Allows the Warrior to wield Two-Hand weapons in both hands. - In theory it sounds amazing, but we’ll just have to wait and see; dual Stormheralds ftw (well WotLK version of it)
  • New ability: Shockwave. Helps prot warriors dealing damage
  • New talent: Bladestorm. Similar to WC3 spell - In W3, you start spinning around and dealing damage, and you’re also immune to all spells
  • Devs want warriors to feel more like the warriors in Warcraft 3 - We had warriors in W3?

Warlock

  • New talent: transforms the warlock into “Illidan demon form”. One of the available spells in demon form is an AoE shadowbolt that can be spammed! - Like we’re not spamming Shadowbolts enough in raids nowadays, they’re giving us AoE SB. Jeez…
  • New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning time - God knows warlocks need escape abilities, will this one be enough only time will tell. I don’t want a decrease in pet summoning time, I want proper scaling

Paladin

  • Retribution itemization will be moved even closer to Warrior and Death Knight itemization
  • New ability: Hand of Purity. Reactive healing spell

Priest

  • New ability: Divine Hymn. New holy spell that allows the priest to heal the entire party. When a partymember is struck they go into a trance.
  • New 51 point shadow talent: Dispersion. 90% incoming damage reduction, 6% health/mana regen. The priest can move, but cannot cast spells. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP - With all the changes to Shadow tree, it will be pretty viable
  • New talent: Guardian Spirit. Prevents friendly target from being killed. A pet that gives “Cheat Death” to the target, if the player would die, the spirit pet dies instead

Druid

  • Entangling Roots will work indoors as well, to help druids get into heroic groups
  • New ability: Flourish. 1.5sec casting time healing spell, its effectiveness depends a lot on what HoT effects are on the target
  • Cyclone won’t be changed
  • Potions, on-hit effects and items will work in forms. - If a bear can mash their paws on some drums then he can drink potions as well.

Post info

About the author

Horns
This post was written by Horns, who contributed 151 posts on Yet Another Warlock Nerf.
You can read a short bio and find all posts by Horns by clicking his name.

Bookmark

    If you like this post, please bookmark it and help spread the word!

    Share and Enjoy:
    • Digg
    • del.icio.us
    • Facebook
    • Mixx
    • Google
    • StumbleUpon
    • Technorati
    • TwitThis

What now?

That's it, you reached the end of the interweb!
    Similar posts:
We would appreciate if you left a comment on this post as well!

If you enjoyed this post, make sure you
Subscribe to our RSS feed!


5 responses to “WWI Developer Panel - Class Changes in Wrath”


  1. Jobby says:

    and new druid dire cat form / new skins?

    i wanna know who dropped the ball ;p

  2. Chris says:

    What about Tranquil Air?
    It has a range on the buff, so its pretty easy to sort out:

    KEY:
    O = Tranquil Air Totem
    X = Raid Members
    T = Tank
    B = Boss
    - = Totem Range

    XXXXXX XX
    O—XXXXXXX– TBX
    XXXXXX XX

    Obviously, melee will not be able to see any benefit, but all ranged classes, will see a fairly nice threat reduction and thus be able to push harder.
    Perhaps they’ll incorporate a way of not taking the buff by default or something anyway. You never know!

    And yes, the removal of the need to rotate properly as a Hunter sucks. Its the reason I love (and raid as) the class, because timing is important, that removal greatly diminishes the ability needed to play the class “properly” without macros. However, it should help in arenas quite a lot, and we should see a good increase to DPS (even though they’re nerfing the amount of damage steady shot does).
    The pet talent trees thing is awesome!

  3. guest says:

    warrior rules, two two-handed weapons… it is way to good in my opinion :), don’t think wow can let this go through normal way, but would it be fury or arms?

  4. Horns says:

    From Wotlkwiki:
    Titan’s Grip: Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower than normal. (46 point)

    It’s in Fury tree

  5. Onion says:

    this is so not up to date and btw Tranquil Air Totem will be removed