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	<title>Comments on: WWI Developer Panel - Class Changes in Wrath</title>
	<atom:link href="http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/</link>
	<description>Fat cows with grounding totems stuck up their ass</description>
	<pubDate>Thu, 04 Dec 2008 06:54:47 +0000</pubDate>
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		<item>
		<title>By: Onion</title>
		<link>http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/#comment-928</link>
		<dc:creator>Onion</dc:creator>
		<pubDate>Sat, 13 Sep 2008 07:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.locksucks.com/?p=231#comment-928</guid>
		<description>this is so not up to date and btw Tranquil Air Totem will be removed</description>
		<content:encoded><![CDATA[<p>this is so not up to date and btw Tranquil Air Totem will be removed</p>
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		<title>By: Horns</title>
		<link>http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/#comment-588</link>
		<dc:creator>Horns</dc:creator>
		<pubDate>Wed, 09 Jul 2008 12:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.locksucks.com/?p=231#comment-588</guid>
		<description>From Wotlkwiki:
&lt;b&gt;Titan’s Grip:&lt;/b&gt; Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower than normal. (46 point)

It's in Fury tree</description>
		<content:encoded><![CDATA[<p>From Wotlkwiki:<br />
<b>Titan’s Grip:</b> Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower than normal. (46 point)</p>
<p>It&#8217;s in Fury tree</p>
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		<title>By: guest</title>
		<link>http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/#comment-585</link>
		<dc:creator>guest</dc:creator>
		<pubDate>Wed, 09 Jul 2008 08:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.locksucks.com/?p=231#comment-585</guid>
		<description>warrior rules, two two-handed weapons... it is way to good in my opinion :), don't think wow can let this go through normal way, but would it be fury or arms?</description>
		<content:encoded><![CDATA[<p>warrior rules, two two-handed weapons&#8230; it is way to good in my opinion :), don&#8217;t think wow can let this go through normal way, but would it be fury or arms?</p>
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		<title>By: Chris</title>
		<link>http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/#comment-551</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 02 Jul 2008 13:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.locksucks.com/?p=231#comment-551</guid>
		<description>What about Tranquil Air?
It has a range on the buff, so its pretty easy to sort out:

KEY:
O = Tranquil Air Totem
X = Raid Members
T = Tank
B = Boss
- = Totem Range

    XXXXXX        XX
O---XXXXXXX--    TBX
    XXXXXX        XX

Obviously, melee will not be able to see any benefit, but all ranged classes, will see a fairly nice threat reduction and thus be able to push harder.
Perhaps they'll incorporate a way of not taking the buff by default or something anyway. You never know!

And yes, the removal of the need to rotate properly as a Hunter sucks. Its the reason I love (and raid as) the class, because timing is important, that removal greatly diminishes the ability needed to play the class "properly" without macros. However, it should help in arenas quite a lot, and we should see a good increase to DPS (even though they're nerfing the amount of damage steady shot does).
The pet talent trees thing is awesome!</description>
		<content:encoded><![CDATA[<p>What about Tranquil Air?<br />
It has a range on the buff, so its pretty easy to sort out:</p>
<p>KEY:<br />
O = Tranquil Air Totem<br />
X = Raid Members<br />
T = Tank<br />
B = Boss<br />
- = Totem Range</p>
<p>    XXXXXX        XX<br />
O&#8212;XXXXXXX&#8211;    TBX<br />
    XXXXXX        XX</p>
<p>Obviously, melee will not be able to see any benefit, but all ranged classes, will see a fairly nice threat reduction and thus be able to push harder.<br />
Perhaps they&#8217;ll incorporate a way of not taking the buff by default or something anyway. You never know!</p>
<p>And yes, the removal of the need to rotate properly as a Hunter sucks. Its the reason I love (and raid as) the class, because timing is important, that removal greatly diminishes the ability needed to play the class &#8220;properly&#8221; without macros. However, it should help in arenas quite a lot, and we should see a good increase to DPS (even though they&#8217;re nerfing the amount of damage steady shot does).<br />
The pet talent trees thing is awesome!</p>
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	<item>
		<title>By: Jobby</title>
		<link>http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/#comment-542</link>
		<dc:creator>Jobby</dc:creator>
		<pubDate>Mon, 30 Jun 2008 18:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.locksucks.com/?p=231#comment-542</guid>
		<description>and new druid dire cat form / new skins?

i wanna know who dropped the ball ;p</description>
		<content:encoded><![CDATA[<p>and new druid dire cat form / new skins?</p>
<p>i wanna know who dropped the ball ;p</p>
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