Are Moonkins the New Mages?
Having decent moonkin gear myself (half restoration though, but still decent; if you really must know, 1050ish spell damage), I know we can pump out serious damage (6k+ Starfire crits in Karazhan is serious business). High threat is also an issue now, but Nature’s Reach will also reduce threat caused by balance spells by 30%. Paired with Subtlety talent in resto tree, that’s a 60% decrease in threat - 60% because the talents will be reduced to 3 points, and reduce threat by 10% for each point. It sounded too good to be true - Subtlety will be changed to only decrease threat caused by healing spells, not balance.
It’s pretty much impossible for me to get into heroics today as a moonkin. First of all, there’s people who know shit about the class and think we’re some undergeared shadowpriests, without the Vampiric Embrace/Touch. It’s not even so far from the truth - most moonkins I see are just playing it for fun with some quest greens & blues - thank heavens for the armory so we can see that before we get to the instance.
My guess is, in Wrath it’s gonna change.
According to the leaked Wrath patch notes, one of the things druids will be getting - and it’s about damn time - is a change to Entangling Roots spell, which will finally be castable indoors. We rarely get to use the spell nowadays outside of arenas - maybe you used it a couple of times in Zul’Farrak or Zul’Aman but that’s about it.
Another great spell is Hibernate, a 40 second sleep, which I use in Slave Pens and … nowhere else (forget PvP for awhile ok). Although it’s limited to only beast and dragonkin, it’s still there, and with the new roots it will be easy to keep two mobs controlled.
The dreaded Cyclone, a subject of many discussions when it comes to PvP, will have its diminishing returns removed, and will be spammable in PvE. Although it’s a 6 second duration, in tight situations we can easily cast it and control 3 mobs at a time.
While this is not a CC type spell, Soothe Animal can actually be useful sometimes - rarely, but still deserves a place on your action bars; will be changed to instant cast in the expansion.
We all know casters love our Moonkin Aura, a 5% bonus to spell crit chance is nothing to laugh at. Improved Moonkin Form will also give a chance for you and your party members to gain 20% spell haste, so that’s another great reason to stay furry bird form.
Mark of the Wild is hardly the best buff around, but better than nothing. Casting Thorns is a waste of mana on anyone other than the tank - some druids are even crazy enough to spec into Brambles - those precious three talent points can be used much better, but to each its own I guess.
Innervate… should I say more?
Moonkins are more than capable of healing in tight situations - with a decently geared tank you could probably even be a main healer in a heroic.
Tranquility is an amazing AoE heal - you will be able to reduce its cooldown to 5 minutes in WotLK if you pick up Improved. Even without restoration talents, it’s ticks for over nine thous… err two thousand.
The one and only, Rebirth. Saved me from running back to my corpse a bunch of times. Currently the only resurrect castable in combat, its 20 minute cooldown is not a lot.
Revive is the new out-of-combat resurrect for druids - we have waited long time for this baby, now just a little bit more. In my experience, this is one of the main reasons other healers are preferred for 5 man instances.
Currently, we only have Hurricane - it doesn’t do much other than help the mage or warlock while they do their thing.
Typhoon is the new spell on the block - it will do an unknown amount of damage (520 damage keeps popping up but don’t take my word for it) when it comes in contact with your enemies, and knock them back 5 yards. The details about the spell like mana cost, duration etc. are not available at this time, but sounds pretty slick.
I’m positive I heard something about Starfall, but can’t seem to find anything about it right now. Basically, it’s like Tranquility but doing damage and possibly has a chance to stun enemies. But why the hell can’t I find it now. The spell linked is from some mob in The Eye.
A 400% armor bonus in Moonkin Form is nothing to laugh at, we’re more than capable of surviving some unexpected damage. If you pop Barkskin, you’re pretty much a walking tank for 12 seconds - more than enough to finish off the mob or your tank to pick up aggro.
Maybe you’re a special snowflake like me and sometimes pick up Feral Charge in feral tree - if you’re not that’s ok, means you’re normal. Maim is limited to feral druids, so don’t expect a moonkin to go cat form and use it. That leaves us with Bash, a 4 second stun (non-talented) with a one minute cooldown. Usually the mob will already finish his casting by the time you shift into bear form, get to the creature and use the spell. Rumors say Feral Charge will be moved lower in the feral tree so it will require 21 points. A Counterspell-like talent deep in balance tree would be freakin awesome - however I haven’t heard anything about something like that - we can only dream. If you’re a tauren like myself, you got War Stomp though, but again, if you’re 30 yards away it won’t do you much good.
Durids are for fite! With all the amazing changes to our talent trees and spells, we’re going to be kings of heroics and even raids. More than enough ways to crowd control creatures, great damage with low threat and group buffs will be our ticket in. Throw in the mix an extra emergency healer plus weak (but not that weak) AoE damage and you’re more wanted than a tank. Moonkins will be a true hybrid class.
All we’re missing now is some biscuits!