This is the first post in a series of guides about PvP, which will hopefully help some of you newbies get into this wonderful aspect of our favorite game and tell you why you suck.
Even if you’re decked in T6 epics, you will have a hard time surviving even the slightest hits from other players. Resilience changed the face of WoW PvP completely, to the point where certain classes (healers) are unkillable in 1v1 fights.
In case you don’t already know, resilience will reduce the chance for a critical hit to land on you, and also reduce the damage of critical strikes and DoTs. For mana users, it also reduces the amount of mana drained by Drain Mana, Mana Burn or Viper Sting.
In numbers: 394 resilience will decrease the chance to receive a critical strike by 10%, decrease the damage of critical strikes and mana drains by 20% and the DoT damage by 10%, meaning you will survive much longer, especially versus classes with high crit ratings like warriors, rogues or mages. For a better overview, check the table below:
Resilience is capped at 492,8 - after you reach that much you will only be decreasing critical chance and damage over time - the amount of mana drained and crit damage will remain capped at 25%.
How much resilience do you need
It really depends on your class and choice of talents.
Warrior: anything between 350 and 400 is good. You should never enchant or socket for resilience, only critical, attack power, strength.
Hunter: 350 - 400+. Depends if you’re wearing good PvE gear.
Mage: anything over 400 is fine.
Shaman: 450ish for elemental and restoration; enhancement can have a bit less due to PvE gear.
Paladin: 350 or more.
Warlock: 450 or more
Priest: 450+ for both shadow and discipline
Druid: resto - 400-450; dreamstate or balance can have a bit less due to moonkin armor bonus, but still around 400. Feral druids can have rather low resilience (even 250ish) with PvE gear, otherwise aim for 400.
Rogue: unless you have warglaives and 4xT6, aim for 400.
Some classes, even without high resilience have enough survivability, and often it is better to use gear from raids for extra dps; but do note, just because some players are wearing PvE gear in arenas, does not mean you can do the same with your Karazhan gear.
Talents like Survival of the Fittest or Demonic Resilience can further increase your survivability, and do not count towards resilience cap. Shadow priests have Shadow resilience, rogues Sleight of Hand, and I can’t think of anything else. Additionally, most classes have talents which reduce their damage taken or armor bonuses, which is always good to have.
Glyph of the Gladiator - available from SSO quartermaster at revered. Adds 20 resilience to your head piece.
Enchant Shield - Resilience - although shields are not available to all classes, for those who can wear them this is pretty good.
Steady Talasite - extremely cheap, 10-20 gold, matches a blue and yellow socket and has 2 important stats which you need for starting gear. Steady Seaspray Emerald is the epic version, and will cost significantly more (150-250 gold) - make sure you won’t replace the item soon or it’s not worth it.
Mystic Dawnstone will cost a bit more than Talasite, matches a yellow socket only. Mystic Lionseye is the epic equivalent. You can also get Sublime Mystic Dawnstone, but getting 100 Halaa Battle Tokens is much harder than getting 300ish gold.
You can never have enough survivability. With proper choice of talents, gear, enchants and gems you can be a killing machine and still able to dish out serious damage. Take some time, go through the numbers and decide what is the best choice for your class according to your gear. If you’re in doubt, you can always check other players on the Armory and see their solutions. But no matter what gear is available to you, always keep in mind you can’t DPS if you’re dead.
For further reading and a bunch of formulas I hardly understand, I recommend visiting Wowwiki.