Spellstone and Firestone to Get Some (Much Needed) Love?
What this means for Warlocks:
First and foremost, the devs are looking at our currently useless spells (took them long enough). I seriously wonder how useless talents/spells sit on the back burner for many classes. Does Blizzard not want a well-polished game? Thankfully, these changes would allow Warlocks to obtain a little more utility and thus bring them a little closer to the class’ original intention (leather armor too?). Also, it’s a tell-tale sign that Koraa’s not bluffing.
What this means in numerical terms:
- At least a 1% DPS increase for both affliction and destruction.
- The firestone grants an addition 2.2% chance to crit.
- The spellstone grants a 3.8% increased casting speed.
Do these stack with weapon oils? If not, I could see them being near-useless again, as I have yet to see the higher levels of the oils. If Blizzard really want us these to be useful, they will allow these buffs to stack with oils; I don’t see a reason why they should not. Moreover, if Blizzard is feeling really good, they will allow us to apply these to other players’ weapons. This would be an incentive to bring warlocks to raids (or a least have them wait outside by the summoning stone to apply the buffs).
What would these changes mean for the Master Conjuror talent? For two talent points, a 30% increase in the effectiveness of these items would be nice and possibly push them beyond the usefulness of weapon oils. Methinks that constitutes a “good investment.” After all, if they do not stack with oils, you can save some gold/time/effort in acquiring them.
Overall, these changes would be major improvements for two of our many seldomly-used skills. The only loss we would suffer for this buff would be the loss of the current spellstone’s dispel mechanic. This dispel has proven to be very useful in PvP for some; I know it has saved me many times.
Nevertheless, I’m glad to see that some attention is being payed to the outcrys of the Warlock community. Unfortunately, however, we don’t know if these will be implemented in beta and if they will even make it live.
What are your thoughts on these possible fixes? Do you think these changes for better or for worse? Is the loss of the spellstone’s dispel justification for these changes?