Finally we have a glimpse into the much anticipated warlock glyphs in Wrath, thanks to Mmo-champion & WoR. Wowinsider beat me to posting about this, but I’ll do it anyway since I want to add my thoughts, links and all that fancy stuff.
- Glyph of Banish: Increases the duration of your Banish by 5 sec.
Useless in PvP, almost useless in raids. Unless our job is to keep a mob banished for 4 hours straight, I don’t see why anyone would take a valuable slot and put this glyph in.
- Glyph of Conflagrate: Reduces tha mana cost of your Conflagrate by 20%.
We will have to wait and see how raiding works in Wrath in order to judge this one, but it might have uses in PvP (if there will be such a thing as destruction PvP).
- Glyph of Corruption: You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
It’s basically another Nightfall - I’m hoping it will stack. Since Corruption is our bread and butter in PvP now, it should be more than useful, but then again, who knows what PvP will look like in the expansion.
- Glyph of Curse of Agony: Increases the duration of your Curse of Agony by 4 sec.
Since DoTs - including Curse of Agony - tick every 3 seconds, it will be interesting to see how this 4 second increased duration works out. As Daniel mentioned on WI, if the exponential damage growth continues, it might mean up to 1,000ish more damage from CoA. Sounds good so far.
- Glyph of Death Coil: Increases the duration of your Death Coil by 0.5 sec.
Near useless in PvE, and almost useless in PvP. 0.5 seconds will hardly make any difference, and for an ability with a two minute cooldown it ain’t worth it.
- Glyph of Fear: Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Now this one is amazing. Although everyone keeps nagging how Fear lasts forever, sometimes it feels like it breaks after one DoT tick. Since Fear is one of the most used spells in PvP, it will probably be in every warlock’s glyph slot.
- Glyph of Felguard: Increases your Felguard’s physical damage by 20%.
If you specced for FG, this should be an amazing glyph for both PvE and PvP.
- Glyph of Felhunter: Increases your Felhunter’s spell damage by 20%.
It’s hard to go through the numbers at this time (mostly because I don’t have all the facts), but in some occasions it might be useful with the new Shadow Bite ability.
- Glyph of Imp: Increases your Imp’s spell damage by 20%.
Sounds useless to me since we usually keep imps phaseshifted, otherwise they die even to slightest AoE damage.
- Glyph of Succubus: Increases the duration of your Succubus’s Seduction by 3 sec.
Seduction is a last resort when it comes to CC, and Wrath won’t change it. Useless.
- Glyph of Voidwalker: Increases your Voidwalker’s health by 20%.
For leveling, cool; everything else, keep looking.
- Glyph of Health Funnel: Increases the chance you’ll resist spell interruption when channeling your Health Funnel spell by 100%.
Complete disappointment: even more useless with spell pushback changes.
- Glyph of Healthstone: You receive 30% more healing from using a healthstone.
Max rank Healthstone in Wrath restores 4280 health. If you add talented Demon Armor to the equation, it should restore about 7010 hit points. Sounds very good.
- Glyph of Howl of Terror: Reduces the cooldown on your Howl of Terror spell by (-8) sec.
Unless you’re affliction with Improved Howl of Terror (makes it instant cast), you can skip this one. Otherwise, awesome.
- Glyph of Searing Pain: Increases the critical strike bonus of your Searing Pain by 20%.
It’s “meh” kinda glyph. Unless there’s nothing better to inscribe, this one is fine.
- Glyph of Shadow Bolt: Reduces the mana cost of your Shadow Bolt by 10%.
Hopefully we won’t be spamming Shadowbolts in raids anymore, but in case we do it’s priceless.
- Glyph of Shadowburn: Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
Another “meh” glyph. It’s good but I’m sure there’s better glyphs.
- Glyph of Siphon Life: Increases the effect of your Siphon Life spell by 20%.
I’d take a 20% increase in any spell’s damage, especially SL since it has two benefits.
- Glyph of Soulstone: Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
I hope it’s a minor glyph, otherwise there are far better. Obviously it’s only for PvE.
- Glyph of Unstable Affliction: Decreases the casting time of your Unstable Affliction by 0.2 sec.
Obviously, if you’re specced this should be a great boost in both PvE and PvP. With some haste gear, you could even get it down to
- Glyph of Immolate - Increases the periodic damage of your Immolate by 20% but decreases its initial damage by -10%.
Numbers, numbers… Did I ever mention I suck at math? Seems more like a PvE glyph.
What to use
What we know about inscription so far: there’s only 6 glyphs you can use at any given time, two minor, two lesser, and two greater glyphs. Since it doesn’t say in this preview which glyphs fit in which slot, it’s hard to figure out what I’ll use, but here’s an idea (PvP):
- Glyph of Fear - I’m presuming it will be a major glyph since this is a major buff to this spell. Absolute must for all PvP locks.
- Glyph of Corruption - if some sort of a SL/SL or affliction spec is the next PvP spec, then this will be amazing. We get a 8% chance every three seconds for a instant cast Shadowbolt - that’s nothing to laugh at.
- Glyph of Healthstone - for a lesser glyph it would be ok, but not for greater.
- Glyph of Howl of Terror - again, unless you’re affliction you will rarely use it
- Glyph of Siphon Life - if you have to choose between glyph of Corruption and this one, Corr is probably better.
There’s surely something for everyone, but I have a feeling it’s not enough. Looking at other classes glyphs, some seem much more powerful, for example: Glyph of Natural Force + Glyph of Wrath, Glyph of Swiftmend, Glyph of Dispel Magic, Glyph of Icy Veins, Glyph of Remove Curse, and a bunch of others. I can’t help but complain: even though we got nice glyphs, somehow I feel other classes got much more potent ones, some of which even add another useful effect on the spell. Rogues are getting Glyph of Hemorrhage, which increases damage done to their target afflicted by hemo by 40% - WTF? That’s like giving 40% more damage on each target afflicted by Corruption, same thing. Thanks to Fwip for clarifying it in the comments below!
Later edit: there’s a few new glyphs added on September 6 in beta build 8905, as well as the following glyphs and changes added in build 8962:
- Glyph of Unending Breath - Increases the swim speed of targets affected by your Unending Breath spell by 20%.
- Glyph of Curse of Exhausion - Increases the range of your Curse of Exhaustion spell by 5 yards.
- Glyph of Enslave Demon - Reduces the cast time of your Enslave Demon spell by 50%.
- Glyph of Felguard - Increases the Felguard’s total attack power by 10%. (Old - Increases your Felguard’s physical damage by 20%.)
- Glyph of Voidwalker - Increases your Voidwalker’s total health by 20%. (Old - Increases your Voidwalker’s health by 20%.)
- Glyph of Imp - Increaes the damage done by your Imp’s Firebolt spell by 10%. (Old - Increases your Imp’s spell damage by 20%.)
- Glyph of Felhunter - Increases the critical strike chance of your Felhunter’s Shadow Bite ability by 6%. (Old - Increases your Felhunter’s spell damage by 20%.)
- Glyph of Demonic Armor has been removed
- Glyph of Fel Armor has been removed
- Glyph of Inferno has been removed.
What glyphs would I like to see
- Glyph of Fel Fire - since minor glyphs are supposed to be purely “cosmetic”, it’s about damn time for green fire. Personally, I don’t care that much but I’d like to see it, as well as every other warlock I know.
- Glyph of Demonic Circle - Demonic Circle should remove movement impairing effects and/or stuns. If you don’t believe me, read my rant.
- Glyph of Soulshatter - add a knockback effect to please Smatter. For a 5-minute CD purely PvE ability with a reagent cost, the effect would be justified. I’d like to put it on my action bars some day.
- Glyph of Demon Armor - adds a movement slowing effect similar to mage’s Frost Armor
- Glyph of the Gladiator - permanently increases your personal arena rating by 200 and enables you to kick rogues out of battlegrounds with a 6 hour deserter debuff. Also levels up your rogue alt from 67 to 70 since you’re so damn lazy to do it for the last two months.
What do you think? Should Imps throw 5k firebolts and instakill rogues?