(Nearly) Useless Warlock Spells
Useless abilities. We all have them. Sometimes we get them as we level up, sometimes we spend talent points on them. They plague our talent trees and our action bars. We’ve asked nicely for fixes many times, and we wonder if Blizzard even listens.
I’m going to catalog a list of inherently useless or otherwise weak abilities of the Warlock class. Think of it as sweeping together a pile of fallen food and trashcan overflow from the kitchen floor.
Why it’s useless: With the recent changes to spell downranking, there’s no point in using Rank 1 to pull Rogues out of stealth; also, the availability of better, more awesome AoE spells (read: Seed of Corruption), make me wonder why this spell still exists. Compare this to Blizzard. When talented, Blizzard infinitely better.
How it can be fixed: Don’t make it channeled; make it just “rain” in the selected area, even if this requires a cast time and/or cooldown. It would be nice if it had a secondary effect, too.
What you can do with it: Wipe your Hyjal raid during the Azgalor fight by making it rain on your main tank.
Pro tip: if your guild is having trouble on Nefarion’s trash, have a Warlock spec into Pyroclasm.
Why it’s useless: Short duration. Slow. Fragile. Despawns your pet. Leaves you vulnerable to attack. There’s no real need to ever look ahead. Requires a glyph for it be mildly entertaining. It can’t attack players anymore.
How it can be fixed: Make the eye invisible when standing still. Increase its duration. Give it some useful offensive ability (a one-second stun or daze effect, perhaps?) or passive ability (I found a new place for Paranoia!).
Why it’s useless: Why would we ever need to sense demons? To detect a Warlock’s pet in PvP? You can’t even detect mounted ones. I’d much rather detect minerals/herbs.
What you can do with it: Click it repeatedly, killing your global cooldown (seriously, why does sensing anything activate the global cooldown?).
Why they’re useless: With armors no longer dispellable by dispel shot and other dispelling mechanics, there’s no need to cast these on yourself in PvP unless you have other buffs to protect. Also, I’ve never had to go the water to catch an invisible Mage. Besides, it takes some time for Mages to go invisible, so it’s not like you won’t see them disappear.
Invisibility mechanics are extremely situational (see: Dire Maul), as are water mechanincs. Unless the expansion brings these mechanics into raids, then I can see these spells dying a slow death.
How they can be fixed: Creating scenarios in which invisible mobs may need to be detected or players may need to travel under water.
What you can do with them: Buff your raid to make yourself feel like an important part of buffing up. It’s like bringing a steering wheel to stick onto the dashboard while you sit beside your mother as she drives you to daycare.
Why it’s useless: It costs a soul shard. It lasts 5 minutes. The attack/cast speed penalty. The enslaveable demons aren’t even able to be kept, and the Warlock’s summons are better anyway.
How it can be fixed: Make the duration a lot longer (permanent?). I’m not asking for a pet-taming system like Hunters, but allow us to have some uniqueness with our pets.
How it can be used: Enslaving elite felguards in Nagrand and soloing the group quests.
Why it’s useless: The damage added to melee attacks is negligible (sorry melee Warlocks). But seriously, do I need to go on? This spell is incredibly outdated. This spell is the enormously fat kid from your economics class who munches on chips all class—you can’t miss him. Seriously Blizzard, throw this kid out for disrupting class.
How it can be fixed: Hopefully, the beta files uncovered will make it live. Otherwise, this spell will continue to be benched.
How it can be used: Gives you an excuse to roll on MH swords/daggers against Rogues and Warriors.
Why it’s useless: Before BC and Seed of Corruption, Hellfire was actually good for AoE. In fact, if I remember correctly, it was the best AoE spell in game, as it had the best damage output and worked very well with Pyroclasm. Now, however, downranking changes make this spell worthless in PvP, and it’s outshined by Seed of Corruption. Seriously, why even waste your health and mana on this spell?
How it can be fixed: Remove the self-damaging effect and make it uninterruptable without talents. Alternatively, it could be a passive damaging effect around the caster without being channeled (with reduced coefficients and base damage and a decent cooldown). I’m up for suggestions.
How it can be used: Killing yourself. Seriously. It saves durability. I mastered this skill in my raiding days and I very rarely suffered durability loss. Even if this spell doesn’t see a revamp, it’s still a neat trick—I just feel the spell should be used as it was intended to be used.
Why it’s useless: On live, it’s a 1 hour cooldown. It requires a reagent. High mana cost. The Infernal’s damage is negligable, he lacks abilities, he’s level 50. In beta, Even with the health, armor, damage increases, he’s still hardly worth the 20 minute cooldown (also hardly worth the quest to get this spell).
How it can be fixed: Give the Inferal some abilities. Give him a lot more armor and health. Make him usable indoors. Increase the duration of the initial stun. Make him feel like a cooldown.
How it can be used: The initial stun (also has the “oh shit” effect). Entertaining lowbies in Goldshire—he’s party trick.
Other thoughts: Will this spell be made trainable come the expansion? I didn’t bother with this quest or the Doomguard quest on my Human Warlock when I rerolled Alliance because it’s not worth it. Beta testers, please ask this question on the beta forums.
Why it’s useless: 1 hour cooldown. Mana cost. Reagent. Requires a full party. Doomguard doesn’t scale well (like all other pets). Doomguard needs to be enslaved. Doomguard’s damage and abilities are laughable.
How it can be fixed: Apparently, Blizzard is planning to work on the Doomguard for the expansion. However, he’s going to need a lot of firepower to make him useful. I’d like to see a substantial increase in his damage so he’s worth the cooldown and the trouble of having an entire party. I’ll reserve judgment on this spell, though, because I haven’t seen what Blizzard is planning.
What you can do with it: Drop the altar of the ritual on other player’s heads. Play a game of Russian Roulette with your friends.
I do recall that the Ritual of Doom at one point had the same graphic as Soulwell. I used to drop this in BGs to kill people. Way to ruin my fun, Blizzard.
Other thoughts: Again, someone in beta ask if this will be trainable in the expansion.
Why it’s useless: Poor pet scaling. Low health. In other words, she’s made out of wet paper-towels. Seduce-nuking (and destruction) in BGs is on life support and six feet under in the arena. Also, Seduce is on the same diminishing return as Fear (utter BS).
How it can be fixed: As of now, the Succubus is shaping up to be usable (usable, but not Soul Link-able) with the increases to health/damage/armor and Demonic Empowerment. I’m not in the beta, so I’m not entirely sure how well she works, but I have my fingers crossed.
How it can be used: Seducing in heroics.
Other thoughts: Hopefully she’ll be fixed and we’ll see the return of Seduce-nuking. But, as of now, she just gets two-shotted and ends up being a waste of soul shards.
Why it’s useless: As I said before, Seduce-nuking is nearly dead. The soul shard requirement. The cooldown. The cast time.
How it can be fixed: Remove the soul shard cost. Soul Fire’s success is died directly to the Succubus. If she works, people will use Soul Fire. As of now, I have a better chance of catching a unicorn than seeing a Seduce-nuking Warlock in PvP.
How it can be used: In currently-gimped, Seduce-nuking builds.
Note that this is purely my opinion. I’m sure there are Warlocks out there that use these abilities in their current forms. However, I think that most Warlocks would agree that these spells need to be addressed in the expansion (excluding those that Blizzard has already planned changes for).
At the moment, it seems Warlocks have the most novelty spells out of all the classes. While novelty can be fun, these spells should have some functionality, even if it’s minimal.
While I am excited for the changes the expansion brings, there are still a lot of concerns in the Warlock community. I can only hope that Blizzard will look into our useless spells in addition to our other, more legitimate concerns.
If I missed any spells, let me know.