The Anatomy of WoW

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Now that Wrath is out, what do you think about taking a look back in time and see how WoW evolved over the last few years. There’s dozens of additions we take for granted since we got used to these features, but most of them are so positive and show how everything can be changed and improved in a myriad of ways.

Can you imagine WoW today without daily quests? Without guild banks, flying mounts or Biscuits? Remember the days when warlock and hunter pets followed us on the ground while we were flying, when there weren’t any battlegrounds or arenas? When warlocks could beat rogues, when quest givers didn’t show up on our minimaps? When meeting stones served as a sort-of LFG tool, when I spoiled the entire post by giving you a summary at the beginning?

Keep reading for a list of changes which shaped WoW to be the most popular MMO game on the market!

Patch 1.3

Patch 1.4

Patch 1.5

Patch 1.6

Patch 1.7

Patch 1.8

Patch 1.9

Patch 1.10

Patch 1.11

Patch 1.12

Patch 2.0

Pre-BC patch.

Patch 2.1

Patch 2.2

Patch 2.3

Patch 2.4.0

Patch 3.0

The last patch before Wrath also brought plenty of changes and additions - most of it should be considered as expansion-material.

Whether or not Wrath has enough new features I’ll leave up to you to decide, but I’m interested in hearing what you think made the most impact on World of Warcraft as we know it today: was it daily quests, arenas, or something I left out; did something made you come back to WoW even after you quit? What change was the most significant for you?

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6 Comments »

Comment by Softi
2008-11-15 11:23:01

Nice list there?

You forgot a key thing there (for me)… 1.8 - Druids got Moonkin form! Made the random balance people (like me) VERY happy. ;)

*dances in boomkek form*

Comment by Softi
2008-11-15 11:23:35

* that should have read… “Nice list there!” >_< Sorry!

 
 
Comment by Grimmtooth Subscribed to comments via email
2008-11-15 16:22:31

The biggest change to 3.0 isn’t listed, that being an overall adjustment to the various classes, and I think that’s probably the biggest change in 3.0. Most people are still working out how to play the “new” classes.

And Hello? Death Knights? Or does that not count since 3.0 is “pre expansion?”

Fun list, enjoyed reliving some of those moments.

Comment by Grimmtooth Subscribed to comments via email
2008-11-15 16:23:18

Sorry for the jumbled nature of the first sentence. I haven’t had my morning cuppa yet.

I go now.

 
 
Comment by Horns
2008-11-15 16:55:56

I excluded nearly all changes related to particular classes and class balance since I don’t think it’s a significant factor and prone to change. DK’s remind me of one change I forgot to add, shaman being available to alliance and paladins to horde.

 
Comment by Smatter
2008-11-15 23:25:24

Holy shit, Horns. You weren’t kidding when you said this would be massive.

Excellent work, my friend. :)

 
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